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AI Insights · Timothy · October 2022

Top 5 Educational Games in Ireland Q3 2022: Unified Platform Performance

In Q3 2022, the top 5 educational games in Ireland showed varied performance in weekly downloads, revenue, and active users. Insights from Sensor Tower reveal the trends for each app.

Top 5 Educational Games in Ireland Q3 2022: Unified Platform Performance

Performance of Top 5 Educational Games in Ireland in Q3 2022

The third quarter of 2022 saw significant activity among the top educational games in Ireland. Insights from Sensor Tower illustrate the performance trends in weekly downloads, revenue, and active users for these apps.

Toca Boca World

Toca Boca World experienced fluctuations in weekly revenue, peaking at approximately $10.3K in late June but gradually declining to around $6.8K by the end of September. Weekly downloads showed a similar trend, starting at 1.9K and ending at just over 1K. Active users also saw a slight decrease from 28.9K in late June to 25.6K by the end of the quarter.

World of Peppa Pig: Kids Games

The World of Peppa Pig: Kids Games app showed steady weekly revenue, with minor ups and downs, ending the quarter at approximately $893. Downloads were relatively stable, hovering around the 500-700 mark. Active users remained consistent, ending the quarter with about 2.2K users.

Sago Mini World: Kids Games

Sago Mini World: Kids Games saw a modest peak in weekly revenue at approximately $538 in mid-July, with a slight dip towards the end of the quarter at around $483. Weekly downloads varied, peaking at 373 but dropping to 205 by the end of September. Active users also saw a decline from 1.4K in late June to just under 1K by the end of the quarter.

LEGO® DUPLO® WORLD

LEGO® DUPLO® WORLD showed a notable peak in weekly revenue of approximately $641 in early August, with a significant rise again to $631 at the end of September. Downloads were relatively stable, around 300 per week. Active users fluctuated slightly, ending the quarter with about 589 users.

Animal Jam

Animal Jam had a steady weekly revenue, peaking at $360 in early July and maintaining around $288 by the end of September. Downloads varied significantly, with a high of 336 in mid-September. Active users increased notably from 980 in late June to 1.4K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022